Arcadea
A personal game-backlog tracker in Flutter.
My role Two-person course project. My part: led the Figma design-system foundation; designed and prototyped 11 of 23 screens; wired authentication, search, filter and stats interactions. In Flutter: 6 screens, 5 shared widgets, the AuthProvider and the three theme files.
- Year
- [CONTENT REQUIRED]
- year
- Context
- [CONTENT REQUIRED]
- context
- Status
- Tested
- Team size
- [CONTENT REQUIRED]
- teamSize
What needed solving.
Players track their backlog across spreadsheets and screenshots. The brief asked for one app where university students and casual gamers can sort games by status, search, open details and see simple statistics.
What the user sees.
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01Library · All games
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02Game detail · Silent Hill 2
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03Stats
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04Welcome
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05Statistics view with brand-coloured chart
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06Reusable widgets from the design-system foundation
How I approached it.
Three statuses — Want to play, In progress, Completed — organize the whole app in blue, amber and green. The design system was fixed before the first screen: tokens, text styles and the core components, then Flutter theme files that mirror the Figma Design System v2 page.
What the test said.
What this one leaves behind.
The screens shown here are Figma frames, not captures of the running Flutter build. The report lists six proposed fixes and implements none of them — a clear next iteration if the project continues.
What I took from it.
- reflection
A short reflection from Wejdan — to be written.
A team project; individual contributions as noted above.