WRAF
A tea-community app concept, from brief to moderated usability test.
My role Team of 4. My recorded shares: 25% of each fidelity level and 50% of the Phase 4 presentation; 100% of the Phase 5 test-report introduction, 50% of 'Presenting and Analyzing Results', 40% of document adjustment; 50% of 'Stakeholder' in Assignment 1.
- Year
- [CONTENT REQUIRED]
- year
- Context
- [CONTENT REQUIRED]
- context
- Status
- Tested
- Team size
- [CONTENT REQUIRED]
- teamSize
What needed solving.
The brief cites research reporting that tea-sector platforms present unstructured and scattered information, and adds the user's side: many varieties and brewing techniques can overwhelm, and a new platform can itself be a barrier.
What the user sees.
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01Recipe · Iced Butterfly Pea Flower Tea Latte
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02Tea store · All types
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03Product · Blackcurrant Infusion
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04Recipes · Grid
How I approached it.
Four destinations around a home hub — Recipes, Community, Store, Personal account — with three ways in. The team mapped persuasive techniques to 12 screens (social proof, scarcity, personalisation, incentive, control), fixed a green palette with named type tokens, then built prototypes at three fidelity levels.
What the test said.
What this one leaves behind.
Four course deliverables, one test, zero post-test screens. The report's own 83.3% success figure does not reconcile with any whole-number share of 7 participants, so this page uses the recorded times, clicks and comments instead.
What I took from it.
- reflection
A short reflection from Wejdan — to be written.
A team project; individual contributions as noted above.